How to use Sailing Challenge as a Teaching Aid
The app was designed to be used by ASA instructors while teaching the ASA 101 course.
The app teaches the basic sailing concepts using techniques that accelerate learning and embed the information subliminally.
A Virtual Classroom
The app makes teaching the concepts of the Points of Sail, Trimming and Tacking and Jibing easier to teach and easier to understand by using the app’s virtual world.
More Efficient Time On The Water
Before and after the lesson the app helps new sailors retain information.
By releasing this app ASA has jumped to the forefront of today’s cutting edge educational technology. The same way people remember the words to a thousand songs they like, your students will retain the difference between a Broad Reach and a Beam Reach on a subliminal level, making your job easier.
ASA collaborated with Nolan Bushnell a visionary video game pioneer. He is the inventor of Pong, the first video game, the founder of Atari and Chucky Cheeses. His new company, Brainrush, is experimenting with techniques on the leading edge of online education. When the app was ready for release Nolan said, “ASA’s Sailing Challenge app combines video gaming technology and educational software, incorporating real brain science in a way that will fundamentally change how people learn how to sail.”
Here is how we suggest the app be used during the 101 Sailing Made Easy course. When students register for classes, recommend that they become familiar with the Points of Sail and the Trimming modules of the Sailing Challenge app, and you will experience the app’s ability to make your lessons smoother and faster. We are very interested in your feedback and in improving and expanding our digital teaching aids.